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Machineborn is a science fiction game set in a world where the concept of what makes people human is flexible. People have the power to transform themselves after their own vision, driven by the prevailing notion that they are flawed by nature. Feeble limbs yield to sleek prosthetics, while costly biotherapies twist genes into better or stranger forms. Perfection is only a price tag away.  

This world is far from paradise. It is a dark and cruel place, where the strong oppress the weak, and the masses are mere ants under the heels of titanic empires. To find purpose, people fixate on their own potential, often losing sight of themselves along the way. Humanity is a volatile mix wrapped in a malleable package. 

Enter the Machineborn: those who have gone beyond the limits of human possibility. They hold the future in their grasp, often appearing where they are the most needed or where their presence causes the most harm. Will they fight for humanity or meld with the gears? That can only be determined by the story you tell. 

In this game, you can assume the role of an ordinary person from one of several transhuman progenies, navigating a future where factions grapple with high tensions after a devastating age of war. Alternatively, step into the shoes of the mighty Machineborn, someone with perks unattainable to ordinary people, and choose to be either a perceived villain on the run from the powers at be or a hero striving to restore prosperity to a civilization in ruins. The choice is yours, and the universe awaits your move!

This is the core rulebook for a tabletop roleplaying game, written by one person over the course of eight years. It uses a modified version of Evil Hat Production's Fate Core system designed for campaign play. It combines narrative and crunch to allow for deep character customization in a large setting with endless opportunities. You can play the game at different tiers of power, from grounded urban cyberpunk stories to godly powers and cosmic threats. You might even start at street level and evolve into godlike powers throughout the course of a campaign. 

The book includes the following:

  • Credits
  • System
  • Table of Contents
  • Chapter 1: Introduction.
  • Chapter 2: Identity.
  • Chapter 3: Skills.
  • Chapter 4: Action.
  • Chapter 5: Technology.
  • Chapter 6: Augmentations.
  • Chapter 7: Cosmic Coding.
  • Chapter 8: Narration.
  • Chapter 9: Adversaries.
  • Chapter 10: Society.
  • Appendix.

You can find additional downloadable content at ekorrengames.com!

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Click download now to get access to the following files:

Machineborn - Cheat Sheats.pdf 442 kB
Machineborn - Character Sheet - Interactive - Print-Friendly.pdf 268 kB
Machineborn - Character Sheet - Interactive.pdf 260 kB
Machineborn - Core Rulebook.pdf 64 MB

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